The Hall of RPG Oddities: The Arduin Grimoire (Okay there is ONE NSFW image in this because I got bored and ran out of pictures). Volume 1 of David Hargrave’s classic Arduin Grimoire series, published in during the Original Dungeons & Dragons period. Old-school D&D at its best!. Often you’ll hear old gamers enthuse about this booklet. Just as often you’ll hear somebody vituperate it as useless. Maybe both are correct.

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A modular format, allowing use of parts of the system with many other popular role-playing systems.

Under the Influence: The Arduin Grimoires

I remember my friendship all too brief with Dave while he was living in Concord, CA and, for an equally brief time, running his own gaming shop just off Todos Santos Plaza. The Trilogy is several hundred pages and handsomely illustrated. Dave Hargrave was apparently an outstanding game master, and had a real talent for running games on the fly, throwing in everything but the kitchen sink and coming up with elaborate rule systems essentially off the top of his head.

Price lists for most anything your character might want or need. Hargrave felt that Stafford had betrayed him over a Chaosium publishing deal, thus “falling through selectively”. Facebook Email Print Twitter Google. Contains all the modules as well as a couple of other surprises from back in the day. At any rate, thanks again for your kind words and thoughts. He also did the cover for The Arduin Adventure rule book.

I am deeply indebted to many people, without whom many of the ideas on these pages would have died stillborn. He authored several books of mechanics and game resources based upon his Arduin game world. The bridge will carry any weight, and it cannot be hit by non-magical things.

Once subversive, the Arduin Grimoire’s influence reaches today’s games | DMDavid

The characters really are all over the map, with rules ranging from ironclad specifics to vague guidelines. I want to investigate that temple complex we found yesterday! The original role-playing community at large was split between love and mere tolerance of Hargrave’s passions, and his infamous falling-out with Greg Staffordwhich resulted in Hargrave naming an Arduin spell after him as revenge, is one such example.


The author suggested strange pairings of science and fantasy. Will rated it it was amazing Jan 30, Arduin was that first game that I thought really went outside of the box. November 27, at None of these were, quite, as good as the first three volumes — he had, after all, crammed a lot of the best stuff into the original three. I stayed in touch with members of the old group however.

It awaits only your participation to come alive! There are grimpire discussion topics on this book yet. When the fifth-edition designers explain their hesitancy to tweak the published rules, they say the rules belong to the players now.

In addition to new rules, there were many classes, races, spells, and magic items that were new to role-playing gamers.

The Arduin Grimoire Volume 1

Jason added it May 29, Grimoirr knows, it may end up such a good system that people will want you to publish your supplement! I still have the originals downstairs, battered and falling apart, and the big black hardcover Arduin book as well.

Glad you enjoyed the review. It still amazed me four sessions later when they had gone far and had a mass of handouts full of hints on where to go next and how to get there that a pause in the action triggered a long head scratching session about what to do next. Some were still running mega-dungeons. Markt rated it really liked it Feb 08, From the top I want to make clear that I absolutely love the Arduin series. Lists with This Book.

Arduin advertisement from The Dragon issue 6, April That of course magic and technology could play in the same game — Welcome to Skull Tower gave rules for firearms, while The Runes of Doom had rules for advanced energy weapons! One of the strongest and most powerfully attractive parts of the Arduin series was that, within and around the game mechanics, the statistics for demons and items and spells, Dave Hargrave wove tales and hints of his campaign world, giving us a look at the life of a world that didn’t exist, but … perhaps… could, elsewhere.


Hargrave discusses in considerable detail how long it takes to memorize spells one hour per spell divided by the number of spells that the mage may memorize at his or her current level.

Sell us your stuff? Some years later, Dave Hargrave returned to make more in the series, having revamped his own system. Thanks for telling us about the problem. There are some amazing stories of things Dave was supposed to have said at various times… some may well be true, but documenting the actual instance is tough.

From Wikipedia, the free encyclopedia.

Book One – The Rules “Here is Arduin, the renowned fantasy role-play system, totally revised and reorganized. Leave a Reply Cancel reply. This supplement is dedicated to them certainly and with heartfelt gratitude, but it is also to those characters that lived, loved, and died in pursuit of loot and glory that my true dedication goes.

For me, it still holds its magid; even today, I sometimes go downstairs and pick one up, reading it squinting hard now, because the text is so very, very small … and for a moment, I’m fourteen years old again, and seeing Wonder opening up before my grimoird once more.

Clark rated it really liked it Nov 09,